Things we want to see in GTA 6
Cor, there’s a new GTA on the way! And while we’re going to learn a bit more about it in December when the trailer drops for GTA 6 drops, we still wanted to get together and share a few thoughts about things we hope the new game includes.
This isn’t a piece about the big stuff – we’ll have a piece up next week on things like theme, satire, and stuff like that. This is more about the little stuff that, in a series like GTA, is often incredibly important. What’s on the radio? What’s happening on the other side of the car window? See what you think.
Space
I’m increasingly convinced that the single thing that separates a great open world from a good one is space. Space in between a world’s various bits and pieces. Space that tells you that you’re moving from one area, and one way of being, and you’re headed somewhere else, where you can be someone else.
Crackdown had space. Crackdown 3 did not. And I really think space was the major differentiator there in terms of how the games turned out. GTA 5? Loads of space. Loads of in-betweenness. Sure, it’s Southern California and Southern California is almost all in-betweenness, but I think they were onto something regardless, and I want more of it.